"To bring everyone up to speed, Rapelay allows the player to have his way with the game’s three female characters." Next, you really need to rethink your summary: Don’t throw stones in glass houses, and all that. Of course, it’s prudent here for me to point out that said subject, though valid, does raise the question of hypocrisy. It would also be good to bring up the thrust of your article here as well - that CNN eschews responsible reporting in favor of sensationalism. CNN has decided to revive the controversy in a way that adds very little of value to the discussion of rape in games."
Over a year after it was taken off the shelves in the United States, the game has gone viral and is reportedly available for free download all across the internet. "In February of 2009, the computer game Rapelay, originally released in Japan in 2006, became the center of a controversy surrounding its importation and sale on Amazon. I suggest something along the lines of the following: This is especially important, since you’ve already written multiple articles following the issue and therefore cannot plead ignorance on any misleading omissions.
In addition, some background information as to the timeline of the controversy would help to show that you have the basic researching abilities that is a taken as given for all professional journalists. The rhetorical question of “why?” at the end of the paragraph should be cut it can be easily answered by clicking through to the CNN article.
The game was released in 2006, and CNN is only now covering the controversy. "In spring 2009, the Western media caused a brouhaha over computer game Rapelay. Let’s take a looksee at your article, shall we?įirst off, your opening paragraph needs work: Does my magnanimity know no bounds? No, it does not.
Since I know that those who work at Kotaku would like its reputation as a quality gaming news site to continue unblemished, I have decided to do some editing for you pro bono. it has come to my attention that the editing of articles on Kotaku is… Oh, how can I put this? About as rigorous as those of a teenager posting their thoughts on their MySpace page. Ashcraft - may I call you Brian? No? Alrighty then. In which our protagonist plays the editor Since this topic is triggering, the rest of the article will be behind the cut. In Kotaku’s grand tradition of shoddy reporting and lack of any decent research, Brian Ashcraft has written an impassioned but so supremely hypocritical article on the RapeLay controversy ( link roundup) that I felt compelled to briefly bring this blog temporary out of retirement in order to take it down. I tried to reproduce all the links and formatting here, but the original source might be gentler on the eyes. The game had.Brian Ashcraft, let me do your homework for you, published by Tekanji on the blog Official Shrub. com in 2009 was met with shock and incomprehension: how could a video game based around the concept of rape be featured by one of the most respected online retailers (Chalk 2009). Released exclusively for Japan in 2006, the game’s brief appearance on Amazon.
In this video game, the player embodies an unnamed protagonist who, after having been arrested and condemned for public groping, decides to take his revenge on the women who denounced him by stalking and raping them one by one.
The heart of the issue was the existence and circulation of Illusion Soft’s most controversial computer game title, Rapelay, a 3D erotic game where users are put into the position of a serial rapist (2010a). In 2010, Kyung Lah, a reporter for CNN, produced an alarming news story that would have important consequences for the industry of erotic digital entertainment in Japan. Jérémie Pelletier-Gagnon and Martin Picard Chapter 2. Beyond Rapelay: Self-regulation in the Japanese erotic video game industry